AoeStats
← Zzzzy咩

Hill Fort

503983314Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 5m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
1008
+17
🇵🇱 Persians · Poland
998
+18
🇫🇷 Vietnamese · France
997
+18
🇨🇳 Franks · China
996
+18
1099
-21
🇨🇳 Hindustanis · China
1062
-19
🇨🇳 Koreans · China
1009
-16
🇦🇺 Huns · Australia
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 208 — — —
38 193 — — —
21 105 — — —
21 106 — — —
18 89 — — —
16 79 — — —
14 73 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 50 0 0 1,050 1,098
650 150 0 0 800 591
500 175 0 0 675 681
500 125 0 0 625 648
400 125 0 0 525 673
350 100 0 0 450 627
350 75 0 0 425 604
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.