AoeStats
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Black Forest

503794541Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1146
+34
1118
+18
🇦🇺 Shu · Australia
1091
+19
🇨🇳 Cumans · China
1046
+21
1300
-24
🇫🇷 Bohemians · France
1210
-21
🇨🇳 Celts · China
1085
-15
🇨🇳 Goths · China
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,172 9:41 19:50 — ⛏ Fast Castle
28 985 16:14 24:15 — ⚔ Archer Rush
28 976 11:16 15:23 — ⛏ Fast Castle
27 926 12:18 16:30 — ⛏ Fast Castle
25 884 17:55 23:44 — ⛏ Fast Castle
23 792 10:58 14:55 32:29 ⛏ Fish Boom FC
21 715 12:02 15:55 32:44 ⛏ Fast Castle
20 699 12:07 17:59 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,555 11,473 3,280 1,700 34,008 42,778
11,145 13,880 3,405 3,550 31,980 34,906
15,210 9,360 4,725 260 29,555 33,135
7,025 11,631 2,915 1,025 22,596 24,045
7,660 6,422 3,425 1,705 19,212 21,711
6,620 8,598 625 965 16,808 17,991
7,525 5,505 2,045 850 15,925 16,905
4,850 3,299 350 1,620 10,119 12,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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