AoeStats
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Four Lakes

503208373Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 79m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1333
+16
🇸🇪 Italians · Sweden
1308
+17
🇸🇪 Burgundians · Sweden
1253
+20
🇩🇪 Italians · Germany
1390
-20
🇩🇪 Jurchens · Germany
1390
-20
🇩🇪 Ethiopians · Germany
1233
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,538 9:49 21:50 40:54 ⚔ Scout Rush
41 3,223 10:37 19:50 37:38 ⚔ Fish Boom into Archers
38 3,022 9:47 21:46 34:46 ⚔ Fish Boom into Skirms
34 2,650 10:22 17:14 37:58 ⚔ Fish Boom into Archers
28 2,251 11:04 25:21 42:50 ⚔ Archers into Fish Boom
25 1,949 11:10 20:17 39:25 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
77,775 31,338 26,055 5,780 140,948 146,146
60,895 40,174 31,500 3,335 135,904 141,722
40,870 49,411 24,490 4,535 119,306 134,506
63,235 38,989 11,450 5,290 118,964 127,516
20,025 44,004 26,260 2,930 93,219 123,358
19,885 26,750 11,520 2,930 61,085 62,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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