AoeStats
← 老鼠踢皮球

Enclosed

505906022Analyzed
1v1 RM · 21d ago on Sep 11, 2026· 69m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
1114
+16
🇹🇼 Georgians · Taiwan
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,205 10:07 20:07 37:09 ⚔ Drush FC
29 2,062 11:04 17:41 33:53

Resources

Player Food Wood Gold Stone Spent Collected
44,385 18,740 19,290 2,975 85,390 86,242
39,475 22,556 18,435 2,230 82,696 83,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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