AoeStats
← エドワフラン・スカー

Arena

509108328Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 15m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1195
+14
🇩🇪 Vietnamese · Germany
1137
+16
🇷🇴 Dravidians · Romania
1112
+17
1158
-16
1148
-16
🇨🇳 Goths · China
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 940 10:07 13:46 — ⛏ Fast Castle
40 617 9:44 13:50 — ⛏ Fast Castle
31 472 10:19 — — ⚔ M@A Rush
26 395 10:23 14:25 — ⛏ Fast Castle
22 347 12:07 — — ⛏ Fast Castle
12 188 10:31 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,100 2,575 1,120 0 6,795 7,039
3,075 1,640 200 200 5,115 5,155
2,700 1,817 435 60 5,012 5,948
2,800 1,020 200 650 4,670 4,837
2,875 1,550 200 0 4,625 5,205
3,000 1,160 250 0 4,410 5,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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