AoeStats
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Arabia

505916208Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 24m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
801
+16
🇷🇺 Huns · Russia
801
+16
🇺🇾 Chinese · Uruguay
837
-46
🇺🇾 Magyars · Uruguay
772
-39
Player eAPM Actions Feudal Castle Imperial Opening
26 643 12:19 — — ⚔ Archer Rush
16 400 11:08 21:39 — ⚔ M@A FC
11 286 14:29 — — ⚔ M@A into Skirms
10 259 12:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,575 3,645 515 305 9,040 9,752
4,750 2,770 235 0 7,755 9,425
2,145 3,352 990 0 6,487 7,385
2,480 1,910 50 0 4,440 5,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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