AoeStats
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Black Forest

506548752Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 63m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,751 12:54 18:08 31:45 ⛏ Fast Castle
26 1,657 12:47 18:41 35:26 ⛏ Fast Castle
25 1,611 12:10 17:17 29:31 ⛏ Fish Boom FC
20 1,305 11:21 18:38 27:44 ⛏ Fast Castle
16 1,045 15:26 26:53 35:24 ⛏ Fish Boom FC
16 1,032 13:23 20:12 37:04 ⛏ Fast Castle
12 785 12:58 19:47 33:12 ⛏ Fast Castle
11 729 13:31 19:53 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,770 34,940 24,865 4,100 97,675 111,313
36,410 20,490 27,870 1,565 86,335 88,718
34,665 21,175 25,525 2,675 84,040 90,014
20,195 38,452 13,815 5,070 77,532 87,220
24,820 31,533 18,475 2,180 77,008 86,435
32,410 19,985 19,165 2,595 74,155 95,150
18,760 23,758 14,850 5,020 62,388 85,090
31,010 11,370 11,810 1,400 55,590 57,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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