AoeStats
← CaptainCarrot

Arena

510769275Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 42m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1359
+16
🇳🇱 Lithuanians · Netherlands
1346
+17
🇮🇪 Japanese · Ireland
1409
-18
🇻🇳 Tupi · Vietnam
1326
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,419 9:02 15:19 32:56 ⛏ Fast Castle
31 1,291 10:21 14:14 31:27 ⛏ Fast Castle
30 1,272 9:59 14:05 29:19 ⛏ Fast Castle
21 888 9:53 14:03 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,290 18,829 8,275 2,535 49,929 52,651
18,185 14,630 10,800 950 44,565 47,063
21,605 12,335 9,575 865 44,380 49,522
11,855 9,155 4,315 1,655 26,980 29,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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