Marketplace
504922165Analyzed1v1 RM
·
25d ago on Sep 7, 2026·
52m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Can's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 30,312 analysed 1v1 players on Marketplace.
Can
D
Feudal Age
15:42
vs 10:38
btm 2%
Castle Age
26:27
vs 21:53
btm 12%
Imperial Age
47:32
vs 38:57
btm 8%
eAPM
14
vs 31
btm 9%
First military
33:17
vs 12:33
btm 1%
▼
Slow Feudal Age at 15:42 — slower than 98% of analysed players on Marketplace
▼
Slow Castle Age at 26:27 — slower than 88% of analysed players on Marketplace
▼
Slow Imperial Age at 47:32 — slower than 92% of analysed players on Marketplace
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 33:17 (Obuch) — later than 99% of analysed players on Marketplace
▼
Town centers idle 8:17 of the first 26:27 — keep villagers queued
lexi.r.d
C
Feudal Age
11:29
vs 10:38
btm 29%
Castle Age
20:58
vs 21:53
top 39%
Imperial Age
38:25
vs 38:57
top 46%
eAPM
11
vs 31
btm 4%
First military
22:45
vs 12:33
btm 7%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:45 (Archer) — later than 93% of analysed players on Marketplace
▼
Town centers idle 3:13 of the first 20:58 — keep villagers queued