MegaRandom
504358712Analyzed1v1 RM
·
27d ago on Sep 5, 2026·
56m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Can's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 61,794 analysed 1v1 players on MegaRandom.
Boomboclap
D
Feudal Age
14:12
vs 10:58
btm 6%
Castle Age
26:33
vs 20:31
btm 8%
Imperial Age
—
vs 37:37
btm 0%
eAPM
22
vs 30
btm 30%
First military
19:44
vs 12:49
btm 11%
▼
Slow Feudal Age at 14:12 — slower than 94% of analysed players on MegaRandom
▼
Slow Castle Age at 26:33 — slower than 92% of analysed players on MegaRandom
▼
First military only at 19:44 (Eagle Scout) — later than 89% of analysed players on MegaRandom
▼
Town centers idle 8:23 of the first 26:33 — keep villagers queued
Can
D
Feudal Age
13:42
vs 10:58
btm 8%
Castle Age
25:26
vs 20:31
btm 13%
Imperial Age
43:24
vs 37:37
btm 17%
eAPM
17
vs 30
btm 17%
First military
14:55
vs 12:49
btm 33%
▼
Slow Feudal Age at 13:42 — slower than 92% of analysed players on MegaRandom
▼
Slow Castle Age at 25:26 — slower than 87% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:24 — slower than 83% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 7:40 of the first 25:26 — keep villagers queued