AoeStats
← Guitencule

Black Forest

509364601Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 20m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
796
+12
🇫🇷 Britons · France
772
+13
🇨🇿 Mongols · Czechia
755
+14
🇨🇱 Burgundians · Chile
727
-14
🇨🇴 Spanish · Colombia
717
-13
🇩🇰 Hindustanis · Denmark
683
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 429 11:01 18:54 — ⛏ Fast Castle
19 396 14:35 — — ⚔ Archer Rush
14 289 16:11 — — ⛏ Fish Boom
11 231 11:38 19:00 — ⛏ Fast Castle
11 230 13:16 — — ⚔ Archer Rush
9 195 14:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,103 200 755 7,883 8,591
3,055 3,343 475 5 6,878 8,000
3,250 2,991 200 200 6,641 7,690
2,850 2,701 185 10 5,746 6,745
2,800 2,128 0 30 4,958 6,251
2,550 2,081 0 0 4,631 6,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.