AoeStats
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Oasis

508686228Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 66m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
813
+15
🇩🇪 Bohemians · Germany
803
+16
🇩🇪 Poles · Germany
740
+18
🇫🇷 Japanese · France
831
-18
🇫🇷 Burgundians · France
809
-17
🇫🇷 Byzantines · France
735
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,949 10:49 15:57 40:19 ⛏ Fast Castle
29 1,889 10:16 20:39 30:57 ⛏ Fast Castle
28 1,870 11:07 22:58 36:12 ⛏ Fast Castle
28 1,879 12:34 24:34 33:22 ⚔ M@A into Archers
27 1,795 13:15 21:12 39:20 ⛏ Fast Castle
12 772 13:46 32:40 50:57

Resources

Player Food Wood Gold Stone Spent Collected
32,010 32,380 16,990 5,445 86,825 93,244
27,285 28,030 17,000 2,895 75,210 81,283
21,105 24,163 15,245 2,935 63,448 69,077
23,880 13,681 20,115 2,490 60,166 74,935
19,605 12,135 14,725 1,400 47,865 58,277
19,580 10,550 11,180 1,500 42,810 62,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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