AoeStats
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Arena

508452702Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 59m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
798
+18
🇫🇷 Burgundians · France
788
+18
🇫🇷 Byzantines · France
701
+22
🇺🇸 Byzantines · United States
848
-33
🇵🇱 Persians · Poland
847
-20
🇺🇸 Teutons · United States
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,742 10:38 20:01 30:46 ⚔ Towers FC
24 1,444 11:55 21:06 35:42 ⚔ FC into Archers
21 1,240 13:17 17:28 31:04 ⛏ Fast Castle
18 1,094 12:55 21:29 41:33
14 800 11:37 24:18 46:56 ⚔ Drush into Scouts into Skirms
14 852 12:55 22:13 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,890 25,675 17,605 4,155 73,325 76,794
25,165 18,675 10,050 1,430 55,320 65,380
19,820 19,832 11,765 2,390 53,807 58,090
22,940 11,555 15,050 1,635 51,180 69,644
21,795 19,460 6,930 1,525 49,710 59,994
17,300 14,220 9,215 2,720 43,455 56,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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