AoeStats
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Oasis

508246641Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 87m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
786
+12
🇫🇷 Burgundians · France
775
+13
🇫🇷 Byzantines · France
684
+17
🇲🇩 Huns · Moldova
756
-16
🇲🇩 Sicilians · Moldova
684
-13
🇨🇱 Bohemians · Chile
672
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,625 10:32 20:33 31:49 ⛏ Fast Castle
25 2,195 14:07 26:06 36:46 ⚔ Drush into Archers into Skirms
20 1,782 14:25 24:19 42:05
18 1,533 12:34 25:18 38:16 ⚔ Towers FC
16 1,392 12:09 27:19 40:48 ⛏ Fast Castle
13 1,121 13:58 27:50 41:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,680 39,090 51,450 3,475 154,695 161,942
47,375 43,335 35,235 6,255 132,200 150,312
30,855 30,005 25,810 4,155 90,825 107,376
38,710 18,365 14,440 2,550 74,065 81,015
27,955 20,800 21,815 3,475 74,045 110,789
26,410 23,231 8,540 2,155 60,336 61,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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