AoeStats
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Fortress

508240448Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 50m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
779
+16
🇩🇪 Ethiopians · Germany
713
+19
🇭🇷 Britons · Croatia
614
+22
🇫🇷 Japanese · France
807
-21
🇫🇷 Burgundians · France
795
-20
🇫🇷 Huns · France
700
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,395 7:58 16:44 29:17 ⛏ Fast Castle
27 1,353 8:12 13:39 28:09 ⛏ Fast Castle
20 1,025 9:05 17:17 34:12 ⛏ Fast Castle
17 870 9:23 17:46 31:29 ⛏ Fast Castle
16 821 9:22 17:10 26:35 ⛏ Fast Castle
13 657 6:25 13:53 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,685 20,605 18,620 3,410 71,320 73,178
20,495 16,545 12,710 2,415 52,165 61,503
17,510 16,455 10,775 1,915 46,655 51,684
16,265 10,010 10,460 3,550 40,285 52,937
15,215 11,965 8,100 1,570 36,850 44,379
11,850 11,100 8,830 1,450 33,230 34,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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