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Oasis

507098698Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 51m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
782
+14
🇫🇷 Burgundians · France
770
+14
🇹🇷 Romans · Türkiye
699
+17
🇪🇸 Romans · Spain
849
-19
🇪🇸 Bohemians · Spain
721
-15
🇪🇸 Britons · Spain
627
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,350 13:34 23:58 38:01 ⚔ Archer Rush
22 1,160 13:42 18:47 39:22 ⛏ Fast Castle
16 838 15:04 22:55 38:23 ⚔ Skirmisher Rush
14 721 14:27 21:06 32:49 ⚔ Archer Rush
13 686 14:06 19:40 36:57 ⛏ Fast Castle
11 549 14:06 25:49 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,595 10,140 11,460 1,885 42,080 46,312
15,390 13,249 9,635 875 39,149 51,142
14,860 11,550 8,795 1,625 36,830 40,209
7,880 12,150 6,900 1,665 28,595 31,713
10,100 9,061 5,215 2,970 27,346 31,193
5,470 5,608 1,575 2,095 14,748 15,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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