AoeStats
← Naranja

Black Forest

508185680Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
818
+11
🇺🇸 Muisca · United States
759
+14
🇨🇷 Khmer · Costa Rica
759
+14
🇦🇷 Burgundians · Argentina
751
+14
🇹🇷 Japanese · Türkiye
759
-16
🇩🇪 Persians · Germany
700
-13
🇫🇷 Persians · France
686
-12
🇨🇳 Italians · China
683
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,648 12:24 18:29 37:46 ⛏ Fish Boom FC
25 1,400 9:52 19:13 32:59 ⛏ Fast Castle
24 1,335 12:43 18:08 38:27 ⛏ Fast Castle
20 1,086 10:58 20:21 33:06 ⛏ Fast Castle
19 1,077 14:47 23:21 41:36 ⛏ Fast Castle
13 742 11:25 25:43 33:51 ⛏ Fast Castle
12 671 22:15 28:14 34:40 ⚔ M@A FC into Archers into Fast Imp
10 565 13:40 26:55 42:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,575 18,099 23,625 3,110 81,409 91,333
38,900 18,020 22,635 1,450 81,005 114,766
19,585 21,540 21,430 3,485 66,040 70,374
27,960 16,105 17,010 1,500 62,575 70,730
18,245 22,035 15,635 3,020 58,935 62,601
23,805 14,605 8,430 1,770 48,610 61,995
17,250 12,926 8,020 975 39,171 48,430
16,505 13,426 5,575 2,475 37,981 41,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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