AoeStats
← Naranja

Arena

508081625Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 64m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
687
+15
🇫🇷 Goths · France
650
+18
🇷🇺 Turks · Russia
645
+16
🇷🇺 Poles · Russia
603
+19
🇦🇷 Vietnamese · Argentina
675
-17
🇪🇸 Celts · Spain
665
-17
🇵🇱 Byzantines · Poland
660
-17
🇦🇷 Portuguese · Argentina
619
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,204 12:52 17:54 28:52 ⛏ Fast Castle
31 2,031 11:42 20:14 37:24 ⛏ Fast Castle
17 1,136 11:22 19:22 39:11 ⛏ Fast Castle
17 1,077 12:27 21:39 35:14 ⚔ Archer Rush
15 990 11:02 25:21 40:26 ⛏ Fast Castle
13 827 13:58 20:52 38:57 ⚔ Archer Rush
12 784 13:51 25:41 36:52 ⚔ Archer Rush
12 786 17:05 23:22 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,935 18,435 22,425 5,050 83,845 103,405
36,255 26,510 12,200 4,400 79,365 124,010
28,635 29,020 14,260 3,550 75,465 90,980
28,285 15,805 19,770 3,730 67,590 70,938
24,235 24,305 14,345 2,205 65,090 69,821
37,980 14,995 9,335 2,700 65,010 92,189
27,000 17,975 16,575 2,425 63,975 69,863
20,915 18,960 11,210 2,200 53,285 60,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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