AoeStats
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Lombardia

508731990Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
782
+16
🇩🇪 Britons · Germany
781
+16
🇧🇬 Bohemians · Bulgaria
800
-26
🇫🇷 Sicilians · France
770
-34
Player eAPM Actions Feudal Castle Imperial Opening
40 2,119 10:49 17:10 33:57 ⛏ Fast Castle
22 1,188 14:23 20:24 — ⚔ M@A FC
22 1,179 11:34 16:40 38:22 ⛏ Fast Castle
20 1,061 10:47 28:15 49:32 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,100 12,474 7,715 3,150 44,439 51,499
16,655 11,710 5,730 4,450 38,545 49,392
14,115 9,260 8,665 2,495 34,535 40,146
6,810 5,636 3,435 1,935 17,816 18,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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