AoeStats
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Nomad

508724077Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 61m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
852
+13
🇷🇺 Vietnamese · Russia
833
+14
🇩🇪 Mongols · Germany
795
-13
🇩🇪 Britons · Germany
795
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,210 13:41 30:50 48:29 ⚔ M@A into Skirms
30 1,862 14:03 24:21 60:01 ⚔ Fish Boom into M@A into Towers into Skirms
18 1,101 16:45 22:55 60:03 ⛏ Fast Castle
13 769 17:11 24:48 39:25 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,950 24,110 13,665 2,900 54,625 60,766
15,540 12,827 3,790 2,400 34,557 34,433
10,450 13,700 5,285 2,050 31,485 32,302
9,795 9,250 7,660 2,465 29,170 32,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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