AoeStats
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Lombardia

508708767Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 53m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
855
+14
🇫🇷 Franks · France
854
+14
🇩🇪 Goths · Germany
809
-14
🇩🇪 Britons · Germany
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,199 10:06 20:58 37:33
23 1,236 11:35 17:54 38:59 ⛏ Fast Castle
18 955 13:55 22:35 34:34
16 844 12:32 18:42 38:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,530 20,231 10,115 1,700 56,576 65,137
15,840 13,490 11,840 1,905 43,075 45,886
15,505 9,595 11,000 1,565 37,665 48,591
10,855 9,500 7,025 4,550 31,930 36,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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