AoeStats
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African Clearing

510420638Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1091
+15
🇧🇷 Poles · Brazil
1043
+17
🇲🇽 Aztecs · Mexico
1042
+17
🇮🇹 Bulgarians · Italy
1039
+17
🇫🇷 Huns · France
1120
-18
🇨🇦 Britons · Canada
1093
-17
🇺🇸 Burgundians · United States
1067
-17
🇫🇷 Vietnamese · France
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,258 14:00 18:48 31:13 ⛏ Fast Castle
33 1,908 13:35 17:20 32:25 ⛏ Fast Castle
31 1,813 13:34 20:29 39:04 ⛏ Fast Castle
25 1,471 15:22 21:09 35:28 ⛏ Fast Castle
25 1,439 14:34 19:59 37:27 ⛏ Fast Castle
23 1,354 13:07 20:02 34:06 ⛏ Fish Boom FC
20 1,169 20:00 24:47 43:59 ⛏ Fast Castle
17 998 16:03 22:36 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,015 23,199 28,780 2,640 88,634 92,056
35,705 21,055 14,750 3,390 74,900 81,260
32,705 13,595 22,700 2,090 71,090 82,742
25,900 20,667 19,220 3,920 69,707 72,014
27,395 14,299 16,575 4,180 62,449 80,497
21,645 23,728 6,010 3,255 54,638 55,513
14,050 17,570 12,515 1,450 45,585 60,898
15,690 11,185 3,835 1,680 32,390 35,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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