AoeStats
← miguelon01

MegaRandom

510418048Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 21m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Britons · Croatia
1069
+14
🇺🇸 Burgundians · United States
1052
+15
🇵🇪 Persians · Peru
1038
+15
🇫🇮 Inca · Finland
1037
+15
🇧🇷 Vietnamese · Brazil
1059
-16
🇮🇹 Khmer · Italy
1055
-16
🇨🇳 Britons · China
998
-14
🇬🇹 Huns · Guatemala
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 779 12:08 15:58 — ⛏ Fish Boom FC
25 560 — — —
25 553 11:48 16:14 — ⛏ Fast Castle
23 510 11:38 16:58 — ⛏ Fast Castle
22 492 9:38 — — ⛏ Fish Boom
18 400 12:37 18:01 — ⛏ Fast Castle
16 344 12:57 20:23 — ⚔ Fish Boom FC into Archers
16 347 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,325 4,611 1,730 0 10,666 11,681
5,225 3,090 925 160 9,400 10,233
4,495 3,340 805 750 9,390 9,794
4,600 3,441 735 225 9,001 9,329
3,725 2,688 1,220 250 7,883 8,332
3,375 2,025 210 105 5,715 6,279
1,250 862 50 300 2,462 2,129
1,250 125 0 0 1,375 1,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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