AoeStats
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Arena

510413995Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 26m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1121
+15
🇹🇼 Franks · Taiwan
1118
+15
🇨🇳 Gurjaras · China
1089
+16
🇧🇷 Persians · Brazil
1076
+16
🇦🇷 Britons · Argentina
1108
-16
🇧🇷 Malay · Brazil
1091
-16
🇮🇹 Vikings · Italy
1086
-15
🇵🇪 Turks · Peru
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,057 11:16 15:16 — ⛏ Fast Castle
37 970 8:52 25:33 — ⚔ M@A into Towers
31 831 10:44 15:16 — ⛏ Fast Castle
28 747 10:11 18:45 — ⛏ Fast Castle
24 640 11:01 15:03 — ⛏ Fast Castle
24 644 10:04 14:04 — ⛏ Fast Castle
22 577 13:00 17:49 21:52 ◆ FC into Fast Imp
15 404 11:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,135 5,770 2,125 200 16,230 17,944
7,000 4,640 520 1,010 13,170 14,498
6,245 4,355 1,505 750 12,855 13,843
5,715 4,145 2,300 0 12,160 13,080
4,790 3,780 1,865 0 10,435 11,267
4,915 3,300 1,115 750 10,080 10,137
4,960 3,425 760 820 9,965 10,422
3,300 2,216 50 505 6,071 6,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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