AoeStats
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Arena

509943552Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1216
+12
🇨🇳 Bohemians · China
1130
+16
🇧🇷 Persians · Brazil
1118
+16
🇮🇹 Jurchens · Italy
1113
+15
🇩🇪 Gurjaras · Germany
1150
-16
🇹🇷 Italians · Türkiye
1128
-15
🇹🇷 Burgundians · Türkiye
1124
-15
🇺🇦 Khmer · Ukraine
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,722 11:33 16:16 30:47 ⛏ Fast Castle
36 2,175 11:06 15:31 22:19 ◆ FC into Fast Imp
30 1,844 9:11 15:07 30:19 ⛏ Fast Castle
29 1,792 10:54 14:30 30:01 ⛏ Fast Castle
27 1,637 11:45 15:42 26:58 ⛏ Fast Castle
24 1,440 9:34 13:09 28:55 ⛏ Fast Castle
19 1,164 10:54 15:27 29:07 ⛏ Fast Castle
19 1,158 14:21 17:35 34:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
59,805 27,163 24,755 2,300 114,023 123,178
55,230 23,945 23,350 2,580 105,105 120,075
54,575 22,095 20,295 2,715 99,680 102,478
44,245 20,313 27,940 4,685 97,183 101,431
31,240 22,270 21,770 1,650 76,930 109,780
30,545 31,430 5,730 1,440 69,145 77,067
20,600 19,495 14,170 2,155 56,420 65,516
20,710 16,935 9,020 2,185 48,850 54,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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