AoeStats
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Arena

509626131Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1177
+14
🇷🇺 Teutons · Russia
1131
+16
🇰🇷 Cumans · South Korea
1107
+17
🇹🇼 Italians · Taiwan
1099
+17
🇧🇷 Mongols · Brazil
1154
-17
🇮🇹 Huns · Italy
1147
-16
🇬🇧 Japanese · United Kingdom
1124
-16
🇬🇧 Sicilians · United Kingdom
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,930 10:56 14:33 29:35 ⛏ Fast Castle
35 1,752 9:54 19:02 32:41 ⚔ Towers FC
31 1,517 10:29 14:51 32:00 ⛏ Fast Castle
27 1,323 10:04 14:04 28:51 ⛏ Fast Castle
26 1,276 10:27 17:53 32:40 ⚔ Archer Rush
17 821 10:17 18:16 42:35 ⛏ Fast Castle
16 809 10:35 19:07 33:23 ⚔ Scouts FC
14 706 11:25 23:48 37:23 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,170 15,290 8,550 3,735 57,745 71,741
27,460 14,880 11,145 3,760 57,245 82,692
25,140 17,195 8,170 2,115 52,620 58,152
14,825 21,058 11,985 2,510 50,378 82,620
16,395 16,230 12,970 1,710 47,305 52,016
19,265 10,475 11,565 1,500 42,805 48,510
17,150 7,295 5,735 3,050 33,230 34,395
11,665 9,825 6,170 1,780 29,440 31,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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