AoeStats
← miguelon01

Pilgrims

509219581Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Saracens · Greece
1206
+16
🇲🇽 Persians · Mexico
1199
+16
🇧🇴 Magyars · Bolivia
1196
+16
🇧🇷 Khmer · Brazil
1157
+18
🇨🇳 Mongols · China
1255
-18
🇩🇪 Italians · Germany
1230
-17
🇧🇷 Koreans · Brazil
1176
-16
🇮🇹 Armenians · Italy
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,615 12:50 18:01 39:06 ⛏ Fish Boom FC
44 1,986 15:31 22:07 — ⛏ Fish Boom FC
43 1,915 10:52 15:05 28:44 ⚔ Fish Boom into Galleys into Archers FC
42 1,884 13:30 17:31 32:43 ⛏ Fish Boom FC
32 1,453 12:56 17:39 39:57 ⛏ Fish Boom FC
31 1,401 15:52 21:09 35:44 ⛏ Fish Boom FC
27 1,202 20:42 25:01 — ⛏ Fish Boom FC
17 784 11:55 17:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,430 15,315 10,565 3,850 52,160 58,443
20,625 19,061 5,920 3,270 48,876 53,812
17,165 15,833 7,330 2,350 42,678 48,545
12,825 18,650 8,330 1,750 41,555 47,562
12,985 14,975 10,015 2,475 40,450 44,487
10,890 18,076 3,915 2,630 35,511 37,026
10,965 12,945 2,460 2,615 28,985 34,838
11,270 8,506 5,185 1,085 26,046 30,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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