AoeStats
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Fortress

508976327Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 31m 27s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1220
+17
🇦🇷 Turks · Argentina
1169
+19
🇧🇷 Burgundians · Brazil
1157
+20
🇮🇹 Celts · Italy
1144
+20
🇨🇦 Italians · Canada
1285
-20
🇺🇸 Chinese · United States
1284
-21
🇲🇲 Teutons · Myanmar (Burma)
1220
-18
🇲🇽 Vikings · Mexico
1191
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,285 7:31 11:25 — ⛏ Fast Castle
31 965 6:35 11:10 — ⛏ Fast Castle
28 888 7:32 12:03 16:58 ◆ FC into Fast Imp
25 795 8:12 12:14 26:04 ⛏ Fast Castle
24 770 7:48 12:23 23:50 ⛏ Fast Castle
22 701 8:02 12:23 29:51 ⛏ Fast Castle
18 576 9:19 14:22 — ⛏ Fast Castle
15 481 7:08 12:19 26:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,525 8,115 6,935 2,255 37,830 39,663
14,550 10,730 4,520 1,785 31,585 38,911
16,120 6,575 4,300 1,555 28,550 30,189
11,660 7,790 5,525 310 25,285 31,180
9,650 8,815 2,905 765 22,135 25,225
10,110 7,900 3,085 165 21,260 22,645
8,055 4,810 5,640 235 18,740 19,682
5,525 7,930 1,215 1,245 15,915 18,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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