AoeStats
← miguelon01

Nomad

508958573Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 64m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1169
+15
🇦🇷 Saracens · Argentina
1155
+15
🇦🇷 Hindustanis · Argentina
1144
+16
🇦🇷 Burgundians · Argentina
992
+21
🇧🇷 Wu · Brazil
1176
-19
🇮🇹 Celts · Italy
1162
-18
🇦🇷 Magyars · Argentina
1094
-15
🇳🇱 Mongols · Netherlands
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,436 12:32 24:35 42:31 ⚔ Fish Boom into Scouts
37 2,356 15:22 20:36 52:54 ⛏ Fish Boom FC
34 2,177 12:13 20:03 42:41 ⚔ Fish Boom into Archers
31 1,996 14:59 19:09 38:13 ⛏ Fish Boom FC
30 1,942 14:15 18:08 41:24 ⛏ Fish Boom FC
23 1,491 13:17 18:35 41:00 ⛏ Fish Boom FC
13 832 14:36 19:24 — ⛏ Fish Boom FC
9 593 14:15 28:15 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
28,920 18,105 23,625 2,375 73,025 84,585
28,435 21,677 15,075 6,270 71,457 83,172
28,610 14,545 9,310 5,355 57,820 67,383
24,630 17,375 13,845 965 56,815 74,285
19,100 21,055 6,860 3,170 50,185 59,383
12,755 15,435 10,595 1,600 40,385 51,007
13,125 8,100 5,290 500 27,015 28,184
9,730 5,167 1,530 485 16,912 19,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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