AoeStats
← miguelon01

Arena

508674692Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 33m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1161
+14
🇮🇳 Spanish · India
1147
+15
🇮🇹 Cumans · Italy
1144
+15
🇨🇳 Magyars · China
1076
+17
🇨🇳 Khmer · China
1135
-16
🇦🇹 Japanese · Austria
1119
-15
🇨🇳 Goths · China
1109
-15
🇬🇧 Poles · United Kingdom
1107
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,195 11:57 16:16 — ⛏ Fast Castle
33 1,118 12:17 16:14 31:09 ⛏ Fast Castle
27 923 11:52 15:36 — ⛏ Fast Castle
21 703 9:52 15:54 30:29 ⛏ Fast Castle
20 678 9:29 18:53 33:25 ⛏ Fast Castle
15 510 10:31 15:24 — ⛏ Fast Castle
2 76 — — —
2 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,560 7,990 2,650 1,005 23,205 31,815
11,500 7,335 2,570 850 22,255 27,128
11,345 3,580 4,130 650 19,705 22,385
6,940 6,450 2,200 750 16,340 20,671
5,785 4,100 870 100 10,855 12,210
3,775 4,069 200 200 8,244 8,579
200 0 0 0 200 296
100 0 0 0 100 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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