AoeStats
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Arena

508542396Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 75m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1114
+15
🇺🇸 Dravidians · United States
1094
+16
🇲🇽 Ethiopians · Mexico
1092
+16
🇺🇸 Byzantines · United States
1054
+17
🇧🇷 Burgundians · Brazil
1165
-19
🇮🇹 Vikings · Italy
1146
-18
🇺🇸 Byzantines · United States
1142
-18
🇻🇪 Italians · Venezuela
896
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 2,872 10:43 15:22 40:43 ⛏ Fast Castle
38 2,857 11:43 17:08 35:56 ⛏ Fast Castle
35 2,657 9:54 14:38 57:45 ⛏ Fast Castle
34 2,542 11:00 15:08 28:01 ⛏ Fast Castle
32 2,425 10:20 14:57 27:20 ⛏ Fast Castle
29 2,214 12:32 18:30 44:00 ⛏ Fast Castle
23 1,772 10:41 14:58 34:48 ⛏ Fast Castle
22 1,663 11:14 15:32 47:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,705 43,158 19,295 4,190 125,348 131,315
49,895 52,925 14,725 4,625 122,170 140,653
51,035 33,835 24,865 4,300 114,035 140,844
58,595 27,118 21,530 3,020 110,263 112,015
42,350 34,605 16,360 8,800 102,115 116,605
42,200 24,120 12,495 4,600 83,415 90,560
27,445 24,050 23,215 1,995 76,705 84,880
25,625 19,090 6,840 2,800 54,355 58,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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