AoeStats
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Arena

508532103Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 52m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Random · Argentina
1264
+14
🇲🇽 Random · Mexico
1235
+15
🇦🇷 Burgundians · Argentina
1207
+16
🇲🇽 Spanish · Mexico
1147
+19
🇦🇷 Muisca · Argentina
1248
-17
🇨🇱 Random · Chile
1215
-16
🇧🇷 Teutons · Brazil
1202
-16
🇮🇹 Vikings · Italy
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,516 11:16 15:33 39:06 ⛏ Fast Castle
59 3,103 11:13 18:51 38:31 ⛏ Fast Castle
34 1,767 11:45 15:26 32:40 ⛏ Fast Castle
30 1,588 11:41 15:37 28:54 ⛏ Fast Castle
29 1,543 8:41 19:20 40:30 ⛏ Fast Castle
26 1,388 9:49 15:06 36:55 ⛏ Fast Castle
22 1,167 10:32 15:25 28:21 ⛏ Fast Castle
14 751 11:54 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,930 18,635 20,650 3,175 72,390 84,766
31,185 13,730 13,385 2,820 61,120 83,522
18,910 20,878 14,635 3,110 57,533 62,601
27,195 12,915 10,910 2,930 53,950 58,850
23,160 20,310 4,830 1,600 49,900 57,495
16,270 21,060 5,225 4,950 47,505 57,743
13,170 11,096 2,565 1,770 28,601 34,159
9,895 8,711 690 3,425 22,721 24,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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