AoeStats
← miguelon01

Arena

508438688Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1244
+15
🇧🇷 Malay · Brazil
1185
+17
🇭🇰 Wei · Hong Kong SAR China
1174
+18
🇮🇹 Cumans · Italy
1163
+18
🇳🇨 Burgundians · New Caledonia
1273
-19
🇨🇳 Franks · China
1229
-18
🇩🇪 Teutons · Germany
1213
-17
🇳🇨 Khmer · New Caledonia
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,178 10:10 16:27 31:51 ⛏ Fast Castle
32 1,577 10:26 14:05 28:11 ⛏ Fast Castle
30 1,470 9:29 19:54 37:45 ⛏ Fast Castle
27 1,338 10:26 15:16 — ⛏ Fast Castle
27 1,310 9:34 16:16 42:16 ⛏ Fast Castle
26 1,289 13:50 17:56 37:23 ⛏ Fast Castle
19 939 11:48 16:03 31:39 ⛏ Fast Castle
10 517 9:53 19:30 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,595 37,060 14,270 1,050 93,975 95,093
25,055 21,670 19,445 2,800 68,970 79,047
31,230 10,380 23,770 950 66,330 72,592
26,975 19,325 5,345 2,050 53,695 59,156
24,430 15,765 7,715 5,625 53,535 77,574
24,140 13,645 6,260 3,240 47,285 48,775
11,520 5,890 3,730 1,500 22,640 26,582
6,715 5,855 1,195 230 13,995 16,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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