AoeStats
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Fortress

508434724Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 31m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1172
+13
🇮🇹 Vikings · Italy
1149
+14
🇦🇷 Spanish · Argentina
1116
+15
🇨🇱 Huns · Chile
1068
+17
🇮🇳 Persians · India
1136
-16
🇨🇳 Turks · China
1107
-15
1078
-14
🇨🇳 Teutons · China
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 845 8:04 15:57 28:34 ⛏ Fast Castle
24 766 8:20 12:31 30:33 ⛏ Fast Castle
24 765 7:54 13:56 26:00 ⛏ Fast Castle
20 631 8:15 14:33 — ⛏ Fast Castle
18 560 6:49 11:07 24:48 ⛏ Fast Castle
15 471 9:43 14:08 — ⛏ Fast Castle
15 457 7:31 13:18 — ⛏ Fast Castle
9 296 8:58 15:02 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 7,125 8,375 200 32,525 35,189
13,035 7,545 4,905 1,525 27,010 30,529
11,415 8,410 4,470 300 24,595 24,917
11,060 5,730 6,055 1,050 23,895 24,886
12,230 5,275 5,480 430 23,415 26,343
11,265 6,420 1,630 2,905 22,220 29,881
7,180 4,865 1,615 855 14,515 16,164
5,580 4,040 1,760 1,010 12,390 12,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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