AoeStats
← miguelon01

Arena

508319090Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 20m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1303
+10
🇨🇱 Poles · Chile
1083
+19
🇨🇱 Armenians · Chile
1078
+20
🇨🇱 Franks · Chile
995
+23
🇧🇷 Malay · Brazil
1175
-19
🇦🇱 Turks · Albania
1155
-18
🇮🇹 Cumans · Italy
1150
-18
🇺🇸 Romans · United States
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 855 9:23 — —
37 766 11:16 17:38 — ⛏ Fast Castle
31 633 11:11 15:42 — ⛏ Fast Castle
25 515 12:12 16:29 — ◆ FC into Fast Imp
22 460 10:04 — — ⚔ Scout Rush
18 364 9:35 — — ⛏ Fast Castle
17 352 9:24 — — ⚔ M@A Rush
12 252 11:27 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,700 3,930 450 750 9,830 10,235
4,375 2,725 1,235 0 8,335 10,495
4,900 2,785 350 100 8,135 10,692
2,625 4,060 950 100 7,735 8,390
4,120 2,085 545 0 6,750 7,413
3,600 1,765 325 750 6,440 6,806
3,520 2,365 50 0 5,935 6,837
3,000 1,570 250 225 5,045 5,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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