AoeStats
← miguelon01

Nomad

508311911Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
1254
+13
🇩🇪 Chinese · Germany
1254
+13
1230
+14
🇺🇸 Huns · United States
1147
+16
🇧🇷 Hindustanis · Brazil
1189
-14
🇲🇽 Ethiopians · Mexico
1180
-15
🇨🇳 Goths · China
1173
-14
🇮🇹 Franks · Italy
1163
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,635 13:14 17:57 — ⛏ Fish Boom FC
31 1,406 13:02 21:37 38:21 ⛏ Fish Boom FC into Galleys
28 1,287 12:50 19:58 40:23 ⛏ Fish Boom FC
28 1,293 13:58 18:37 40:51 ⚔ Fish Boom FC into Archers into Fire Galleys
27 1,247 16:21 24:13 — ⚔ M@A FC
17 764 14:53 20:20 — ⛏ Fish Boom FC
16 731 17:48 28:16 — ⚔ Fish Boom into Fire Galleys FC into Archers
15 678 14:42 22:58 39:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,575 18,370 11,290 2,500 45,735 51,403
16,060 11,360 9,085 1,745 38,250 46,583
12,960 14,425 8,570 950 36,905 40,056
16,670 7,735 5,430 1,600 31,435 32,102
15,700 9,590 3,920 940 30,150 32,391
13,815 9,790 4,440 1,280 29,325 35,868
9,130 12,626 5,265 1,050 28,071 31,017
14,235 6,185 2,600 2,155 25,175 27,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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