AoeStats
← miguelon01

Fortress

507928943Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 79m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1160
+16
🇭🇰 Khitans · Hong Kong SAR China
1127
+17
🇭🇰 Romans · Hong Kong SAR China
1107
+18
🇨🇳 Teutons · China
1103
+19
🇭🇺 Lithuanians · Hungary
1175
-18
🇹🇼 Khmer · Taiwan
1163
-18
🇬🇷 Huns · Greece
1154
-17
🇹🇷 Chinese · Türkiye
1140
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,004 7:25 11:58 30:17 ⛏ Fast Castle
34 2,682 7:37 11:00 22:00 ⛏ Fast Castle
30 2,353 10:09 14:58 29:28 ⛏ Fast Castle
29 2,337 7:32 13:26 36:12 ⛏ Fast Castle
29 2,282 7:15 13:14 27:39 ⛏ Fast Castle
28 2,265 7:45 12:06 25:55 ⛏ Fast Castle
27 2,146 6:35 12:04 30:54 ⛏ Fast Castle
21 1,643 8:21 13:59 26:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,670 67,350 43,450 4,270 191,740 192,560
67,565 33,220 53,630 1,635 156,050 165,528
59,020 45,550 46,070 2,475 153,115 175,864
69,975 50,715 27,555 2,045 150,290 154,428
68,225 29,445 36,230 7,230 141,130 159,228
29,250 62,825 37,595 3,490 133,160 165,231
47,855 24,770 46,275 730 119,630 176,589
31,825 8,990 19,535 3,635 63,985 94,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.