AoeStats
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Fortress

507617031Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1150
+14
🇰🇷 Koreans · South Korea
1149
+14
🇧🇷 Burgundians · Brazil
1110
+15
🇻🇳 Khmer · Vietnam
1053
+17
🇺🇸 Teutons · United States
1124
-17
🇺🇸 Mongols · United States
1101
-15
🇺🇸 Lithuanians · United States
1099
-15
🇺🇸 Persians · United States
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,152 7:31 11:38 30:57 ⛏ Fast Castle
37 2,006 6:31 13:25 29:42 ⚔ FC into Archers
35 1,878 7:28 11:32 24:56 ⛏ Fast Castle
31 1,681 9:05 12:37 30:10 ⛏ Fast Castle
28 1,486 9:08 13:24 31:32 ⛏ Fast Castle
23 1,236 9:34 14:56 31:59 ⛏ Fast Castle
16 859 7:43 13:34 34:08 ⛏ Fast Castle
14 769 8:53 12:22 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,295 16,735 26,250 5,755 96,035 113,986
45,920 20,645 17,260 3,770 87,595 96,224
36,865 18,470 20,180 1,925 77,440 97,984
18,965 31,877 20,520 3,665 75,027 77,280
39,650 19,534 13,435 1,980 74,599 75,351
22,180 15,875 14,645 3,450 56,150 69,217
21,795 11,285 15,710 2,010 50,800 56,055
28,700 13,135 7,850 1,050 50,735 62,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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