AoeStats
← miguelon01

Lombardia

507610483Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 58m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 3,230 10:48 15:03 34:08 ⛏ Fast Castle
30 1,758 11:06 20:09 34:11 ⛏ Fast Castle
29 1,694 11:43 16:52 37:18 ⛏ Fast Castle
28 1,622 12:24 17:23 33:43 ⛏ Fast Castle
22 1,307 12:20 21:11 37:49 ⛏ Fast Castle
21 1,248 10:04 22:31 38:51 ⚔ Scout Rush
18 1,086 12:05 23:36 39:20 ⚔ Scout Rush
18 1,031 10:50 19:41 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,030 25,260 28,070 4,635 95,995 107,884
37,665 24,629 20,960 3,080 86,334 93,224
42,850 20,195 14,475 3,115 80,635 83,851
34,345 16,495 21,475 3,640 75,955 81,579
38,575 14,835 13,460 3,065 69,935 71,536
22,115 24,265 9,270 3,270 58,920 73,614
24,240 16,967 9,020 2,640 52,867 57,981
17,540 14,130 14,510 1,995 48,175 50,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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