AoeStats
← miguelon01

Lombardia

507591592Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Cumans · New Zealand
1198
+14
🇺🇸 Sicilians · United States
1181
+14
🇬🇧 Burmese · United Kingdom
1168
+15
🇵🇱 Poles · Poland
1085
+18
🇦🇷 Hindustanis · Argentina
1170
-16
🇺🇸 Vietnamese · United States
1152
-16
🇧🇷 Slavs · Brazil
1129
-15
🇵🇪 Franks · Peru
1120
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,063 9:10 19:35 32:44 ⛏ Fast Castle
39 1,657 10:33 14:25 32:04 ⛏ Fast Castle
37 1,599 10:03 23:38 — ⚔ Scout Rush
35 1,524 12:40 17:12 38:55 ⛏ Fast Castle
30 1,298 11:43 16:23 33:00 ⛏ Fast Castle
27 1,180 10:55 19:25 40:41 ⛏ Fast Castle
25 1,078 11:04 14:59 35:38 ⛏ Fast Castle
15 656 10:36 21:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,980 20,878 9,735 1,930 57,523 62,616
19,540 16,118 11,145 1,200 48,003 49,451
22,010 11,889 9,425 1,595 44,919 51,919
17,545 11,369 5,545 1,175 35,634 44,199
17,355 11,920 3,930 1,700 34,905 47,641
12,435 12,556 7,455 2,150 34,596 43,042
10,755 7,615 2,200 3,750 24,320 29,588
8,445 4,630 1,350 3,760 18,185 19,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.