AoeStats
← miguelon01

Arena

507395696Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1316
+9
🇲🇽 Italians · Mexico
1180
+14
🇺🇸 Romans · United States
1071
+19
🇨🇳 Britons · China
1005
+21
🇨🇱 Aztecs · Chile
1195
-18
🇧🇷 Goths · Brazil
1130
-15
🇺🇸 Chinese · United States
1120
-15
🇺🇸 Hindustanis · United States
1117
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,018 11:29 16:15 21:14 ◆ FC into Fast Imp
33 1,674 10:37 19:35 32:38 ⛏ Fast Castle
31 1,593 10:30 14:29 28:46 ⛏ Fast Castle
30 1,555 10:57 15:17 29:46 ⛏ Fast Castle
22 1,115 12:08 16:28 28:22 ⛏ Fast Castle
21 1,066 10:25 14:53 31:59 ⛏ Fast Castle
21 1,055 11:39 16:18 27:35 ⛏ Fast Castle
19 982 10:53 17:58 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,015 19,345 17,150 1,500 73,010 77,394
21,355 23,740 15,735 3,050 63,880 86,127
27,785 12,670 18,255 1,500 60,210 64,696
30,005 12,345 9,020 2,450 53,820 57,404
18,220 16,885 11,750 1,605 48,460 56,243
17,945 13,385 10,940 2,930 45,200 45,933
8,950 9,840 3,670 300 22,760 27,616
8,560 5,984 4,560 345 19,449 19,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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