AoeStats
← miguelon01

Arabia

507173516Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1150
+13
🇧🇷 Poles · Brazil
1137
+14
🇦🇷 Britons · Argentina
1136
+14
🇨🇳 Poles · China
1125
+14
🇺🇸 Khmer · United States
1108
-14
🇺🇸 Cumans · United States
1107
-15
🇨🇦 Huns · Canada
1064
-13
🇺🇸 Burmese · United States
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,657 10:42 24:27 40:32 ⚔ Archer Rush
31 1,551 12:01 16:30 39:53 ⛏ Fast Castle
28 1,385 9:40 21:16 32:02 ⚔ Archer Rush
25 1,230 10:53 14:03 — ⛏ Fast Castle
23 1,147 11:52 17:52 31:55 ⛏ Fast Castle
22 1,110 10:38 31:51 44:04 ⚔ Skirmisher Rush
17 837 11:16 20:41 35:30 ⚔ FC into Scouts
16 777 12:05 17:32 40:26

Resources

Player Food Wood Gold Stone Spent Collected
29,250 15,710 26,195 3,325 74,480 75,823
35,575 10,606 22,220 1,600 70,001 74,237
20,885 13,660 9,530 1,050 45,125 53,148
14,440 13,407 9,440 3,065 40,352 43,596
16,285 12,935 5,425 1,700 36,345 38,556
11,900 13,233 9,035 1,800 35,968 44,455
12,650 9,138 5,560 1,640 28,988 36,630
11,855 10,958 3,660 1,725 28,198 31,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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