AoeStats
← miguelon01

Black Forest

507172185Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 6m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1120
+16
🇨🇳 Lithuanians · China
1109
+16
🇦🇺 Dravidians · Australia
1102
+16
🇺🇸 Saracens · United States
1086
+17
🇧🇷 Japanese · Brazil
1154
-17
🇲🇽 Slavs · Mexico
1127
-17
🇦🇷 Burmese · Argentina
1095
-16
🇩🇪 Berbers · Germany
1078
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 216 — — —
33 200 — — —
25 150 — — —
22 136 — — —
21 129 — — —
19 115 — — —
19 114 — — —
13 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 185 50 0 1,885 1,764
950 250 0 0 1,200 1,206
650 175 0 0 825 817
600 145 50 0 795 645
450 216 50 0 716 700
500 30 50 0 580 488
400 100 0 0 500 732
100 72 0 0 172 384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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