AoeStats
← miguelon01

Oasis

507169385Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1075
+17
🇲🇽 Saracens · Mexico
1070
+17
🇺🇸 Maya · United States
1043
+18
🇺🇸 Japanese · United States
1007
+20
🇦🇷 Britons · Argentina
1173
-22
🇧🇷 Turks · Brazil
1172
-21
🇦🇷 Spanish · Argentina
1020
-15
🇨🇱 Goths · Chile
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,238 11:15 26:02 41:41 ⚔ Archer Rush
27 1,212 9:34 21:26 37:15 ⚔ Archer Rush
26 1,150 11:03 19:16 35:59 ⛏ Fast Castle
22 965 12:23 18:09 35:22 ⛏ Fast Castle
18 797 12:17 — — ⚔ Archers into Skirms
18 789 11:12 21:46 — ⛏ Fast Castle
17 761 10:40 24:54 39:04 ⚔ Towers FC
12 522 11:38 19:28 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,365 10,095 15,865 3,000 53,325 60,446
9,250 15,025 10,205 1,530 36,010 48,667
15,865 11,630 3,385 4,240 35,120 43,308
17,540 8,567 4,470 1,700 32,277 36,093
9,920 7,471 3,745 370 21,506 25,340
5,925 2,334 1,075 125 9,459 10,269
4,400 2,396 350 0 7,146 9,175
3,700 2,495 505 125 6,825 7,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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