AoeStats
← miguelon01

Nomad

506960192Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 36m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1256
+13
🇧🇷 Turks · Brazil
1182
+16
🇨🇱 Italians · Chile
1176
+16
🇨🇱 Persians · Chile
1114
+42
🇨🇳 Bengalis · China
1215
-17
🇧🇷 Sicilians · Brazil
1186
-16
🇮🇹 Romans · Italy
1160
-15
🇨🇦 Spanish · Canada
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,336 13:07 21:42 — ⛏ Fish Boom into Fire Galleys FC
34 1,241 22:47 26:44 — ⛏ Fish Boom FC
27 1,003 14:11 20:42 33:56 ⛏ Fish Boom FC
24 894 14:33 23:20 — ⛏ Fast Castle
24 871 15:20 20:03 — ⛏ Fish Boom FC
23 834 15:42 20:09 — ⛏ Fish Boom FC
16 596 13:27 18:38 29:58 ⛏ Fish Boom FC
13 484 15:41 22:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,585 9,295 3,990 2,750 29,620 31,913
10,525 10,343 4,475 1,070 26,413 28,080
7,725 11,087 3,770 2,395 24,977 26,991
8,245 7,288 1,020 2,465 19,018 18,842
7,475 5,346 2,300 3,160 18,281 20,539
7,865 6,250 670 1,075 15,860 15,873
6,225 6,519 1,750 850 15,344 17,459
4,565 3,115 1,345 1,500 10,525 10,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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