AoeStats
← miguelon01

Black Forest

506578162Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 19m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1387
+10
🇺🇸 Vietnamese · United States
1265
+15
🇦🇷 Lithuanians · Argentina
1244
+16
🇧🇷 Britons · Brazil
1189
+18
🇺🇸 Malay · United States
1326
-19
🇨🇳 Bohemians · China
1261
-15
🇦🇷 Koreans · Argentina
1232
-14
🇨🇳 Slavs · China
1160
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 608 12:43 — — ⚔ M@A into Towers
29 568 12:57 — —
25 488 12:01 16:06 — ⛏ Fish Boom FC
23 459 11:47 16:11 — ⛏ Fish Boom FC
21 418 11:12 14:51 — ⛏ Fast Castle
21 426 11:13 15:45 — ⛏ Fish Boom FC
14 277 14:58 — — ⛏ Fish Boom
13 256 14:33 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 4,025 250 200 8,525 8,898
4,525 3,100 250 200 8,075 8,658
3,700 4,020 200 100 8,020 8,263
3,250 2,149 250 1,300 6,949 7,375
3,575 1,820 200 70 5,665 5,949
2,600 1,977 190 250 5,017 5,550
2,650 1,454 80 95 4,279 5,167
2,100 2,092 50 0 4,242 6,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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