AoeStats
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Baltic

510732375Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
880
+14
🇲🇽 Persians · Mexico
870
+14
🇨🇳 Wu · China
832
+16
🇨🇳 Spanish · China
831
+16
🇹🇷 Khmer · Türkiye
876
-18
🇪🇪 Burgundians · Estonia
865
-16
🇨🇿 Bohemians · Czechia
784
-13
🇹🇼 Koreans · Taiwan
781
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,717 13:55 20:31 43:14
29 1,332 11:23 19:59 37:55 ⛏ Fast Castle
26 1,210 12:03 21:37 40:16 ⛏ Fast Castle
20 922 15:23 27:08 — ⛏ Fish Boom FC
19 882 10:01 19:21 38:14 ⛏ Fast Castle
17 786 16:02 30:29 — ⚔ M@A Rush
8 378 12:05 21:52 37:53 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,005 9,190 14,890 3,585 49,670 61,671
18,005 10,715 7,805 4,505 41,030 47,484
9,030 19,576 5,740 5,105 39,451 42,185
16,180 9,460 7,720 2,290 35,650 48,930
15,915 8,690 4,755 2,125 31,485 34,878
7,000 13,549 7,545 2,050 30,144 32,643
15,370 6,895 6,770 815 29,850 32,001
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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