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Black Forest

510442799Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 17m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1180
+14
🇺🇸 Khmer · United States
1177
+14
🇧🇷 Saracens · Brazil
1160
+14
🇹🇼 Franks · Taiwan
1134
+15
🇺🇸 Bohemians · United States
1143
-15
🇲🇽 Sicilians · Mexico
1125
-14
🇺🇸 Vikings · United States
1121
-14
🇨🇴 Romans · Colombia
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 735 11:28 17:04 — ⛏ Fast Castle
40 717 12:38 16:52 — ⛏ Fast Castle
38 683 11:31 — — ⚔ Archer Rush
25 450 10:41 14:50 — ⛏ Fast Castle
23 412 11:15 15:07 — ⛏ Fast Castle
16 285 11:52 16:53 — ⛏ Fast Castle
16 286 10:45 14:18 — ⛏ Fast Castle
11 190 11:40 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 2,505 200 200 6,905 6,639
3,325 2,190 200 200 5,915 6,428
3,640 1,336 875 0 5,851 6,010
3,475 1,779 250 105 5,609 5,876
3,225 1,965 200 100 5,490 6,800
2,750 1,903 250 175 5,078 6,111
2,175 2,130 505 100 4,910 5,577
2,570 1,509 200 130 4,409 5,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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