AoeStats
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Arena

510117801Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 67m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
716
+41
🇲🇽 Bohemians · Mexico
706
+18
🇵🇪 Romans · Peru
754
-18
🇵🇪 Saracens · Peru
739
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,801 12:18 19:57 39:23 ⛏ Fast Castle
23 1,541 11:43 18:46 35:27 ⛏ Fast Castle
20 1,322 11:56 17:33 34:21 ⛏ Fast Castle
10 659 11:36 26:32 50:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,330 34,205 21,760 2,145 83,440 90,573
20,245 19,410 25,875 5,300 70,830 83,818
27,960 16,820 13,305 2,315 60,400 68,855
17,000 8,335 8,550 1,450 35,335 36,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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