AoeStats
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Arena

510333124Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vietnamese · Romania
880
+14
🇪🇸 Khitans · Spain
821
+16
🇨🇱 Portuguese · Chile
845
-32
🇨🇱 Celts · Chile
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,858 10:46 17:46 34:43 ⛏ Fast Castle
24 1,456 10:48 17:45 30:56 ⛏ Fast Castle
24 1,485 9:03 16:49 29:05 ⛏ Fast Castle
19 1,172 10:48 18:22 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,220 15,115 26,270 4,300 86,905 94,024
29,465 28,745 17,455 2,960 78,625 85,684
21,925 11,905 12,555 3,480 49,865 57,974
15,800 13,765 11,925 1,600 43,090 60,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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